Deamonic e.K.

Bringing a unreal future


We have a amazing journey behind us

  • 2015-2016

    Our Humble Beginnings

    Funding started in 2015 with a small studio of only 2 Friends wanting to develop games, then people wanted more from us than just games, in 2016 we expanded our studio to more solutions including our currently sub-company Deamonic Networks who are mainly responsible for running and maintaining our current cloud service infrastructure.

  • October 2016

    Expansion of Development

    After a few really small projects to get used to each other as a team we strived to achieve bigger, so we started developing our first larger scale game: Archemedes Tale. Developed in Unreal C++ code we are trying to get the best performance out of our game that we are possible to get.

  • December 2016

    Movement in the Datacenter

    After having a lot of issues with the current network connection, we decided its a good choice to rent servers from Hetzner in a real data-center, building up on that we currently have around three native high end servers in their data-center rented to our four servers and three switches to create a performable Network for future expansions.

  • January 2018

    Phase Two Expansion

    After running into limitations with our current developer base and our old website we decided it is a good idea to expand and redesign. So with the start of this year we planned out a 3 phase expansion, 2 of them being community and one of them being developer based. Looking for business partners helping us during this expansion is necessary due to huge demands from our side for a financial support.

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Our Amazing Lead

Working on awsome projects out of pure passion.

Lukas Dürr

Company Lead

Jack Price-Burns

Lead Developer

Aston Marchant

Community Manager

Contact Us

Email: [email protected]

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© 2018 Deamonic e.K.